Concurrency Managed Workqueue (cmwq)

Whenever a driver or subsystem wants a function to be executed asynchronously it has to set up a work item pointing to that function and queue that work item on a workqueue.

There are many cases where an asynchronous process execution context is needed and the workqueue (wq) API is the most commonly used mechanism for such cases.

When such an asynchronous execution context is needed, a work item describing which function to execute is put on a queue. An independent thread serves as the asynchronous execution context. The queue is called workqueue and the thread is called worker.

    workqueue 
            --- worker threads pool 
                    --- work threads 
                            --- execute functions specified by work items

Guidelines

  • Do not forget to use WQ_MEM_RECLAIM if a wq may process work items which are used during memory reclaim. Each wq with WQ_MEM_RECLAIM set has an execution context reserved for it. If there is dependency among multiple work items used during memory reclaim, they should be queued to separate wq each with WQ_MEM_RECLAIM.

  • Unless strict ordering is required, there is no need to use ST wq.

  • Unless there is a specific need, using 0 for @max_active is recommended. In most use cases, concurrency level usually stays well under the default limit.

  • A wq serves as a domain for forward progress guarantee (WQ_MEM_RECLAIM, flush and work item attributes. Work items which are not involved in memory reclaim and don't need to be flushed as a part of a group of work items, and don't require any special attribute, can use one of the system wq. There is no difference in execution characteristics between using a dedicated wq and a system wq.

  • Unless work items are expected to consume a huge amount of CPU cycles, using a bound wq is usually beneficial due to the increased level of locality in wq operations and work item execution.

Application Programming Interface (API)

    alloc_workqueue()       allocates a wq. 
            @name       name of the wq and also used as the name of 
                        the rescuer thread if there is one.
            @flags
            @max_active A wq no longer manages execution resources
                        but serves as a domain for forward progress 
                        guarantee, flush and work item attributes. 
                        @flags and @max_active control how work items
                        are assigned execution resources, scheduled and
                        executed.

    create_*workqueue()     deprecated and scheduled for removal.  

调试

Because the work functions are executed by generic worker threads there are a few tricks needed to shed some light on misbehaving workqueue users.

Worker threads show up in the process list as: ::

      root      5671  0.0  0.0      0     0 ?        S    12:07   0:00 [kworker/0:1]
      root      5672  0.0  0.0      0     0 ?        S    12:07   0:00 [kworker/1:2]
      root      5673  0.0  0.0      0     0 ?        S    12:12   0:00 [kworker/0:0]
      root      5674  0.0  0.0      0     0 ?        S    12:13   0:00 [kworker/1:0]

If kworkers are going crazy (using too much cpu), there are two types of possible problems:

1. **Something being scheduled in rapid succession**
2. **A single work item that consumes lots of cpu cycles**

The first one can be tracked using tracing :

    $ echo workqueue:workqueue_queue_work > /sys/kernel/debug/tracing/set_event
    $ cat /sys/kernel/debug/tracing/trace_pipe > out.txt
    (wait a few secs)
    ^C

If something is busy looping on work queueing, it would be dominating the output and the offender can be determined with the work item function.

For the second type of problems it should be possible to just check the stack trace of the offending worker thread:

    $ cat /proc/THE_OFFENDING_KWORKER/stack

The work item's function should be trivially visible in the stack trace.

@max_active

@max_active determines the maximum number of execution contexts per CPU which can be assigned to the work items of a wq. For example, with @max_active of 16, at most 16 work items of the wq can be executing at the same time per CPU.

Currently, for a bound wq, the maximum limit for @max_active is 512 and the default value used when 0 is specified is 256. For an unbound wq, the limit is higher of 512 and 4 * num_possible_cpus(). These values are chosen sufficiently high such that they are not the limiting factor while providing protection in runaway cases.

The number of active work items of a wq is usually regulated by the users of the wq, more specifically, by how many work items the users may queue at the same time.

    Unless there is a specific need for throttling the number of
    active work items, specifying '0' is recommended.

Some users depend on the strict execution ordering of ST wq. The combination of @max_active of 1 and WQ_UNBOUND used to achieve this behavior. Work items on such wq were always queued to the unbound worker-pools and only one work item could be active at any given time thus achieving the same ordering property as ST wq.

In the current implementation the above configuration only guarantees ST behavior within a given NUMA node. Instead alloc_ordered_queue() should be used to achieve system-wide ST behavior.

@flags

    WQ_MEM_RECLAIM

            All wq which might be used in the memory reclaim paths **MUST**
            have this flag set. The wq is guaranteed to have at least one
            execution context regardless of memory pressure.


    WQ_UNBOUND

            Work items queued to an unbound wq are served by the special
            worker-pools which host workers which are not bound to any
            specific CPU. This makes the wq behave as a simple execution
            context provider without concurrency management. The unbound
            worker-pools try to start execution of work items as soon as
            possible. Unbound wq sacrifices locality but is useful for
            the following cases.

            * Wide fluctuation in the concurrency level requirement is
              expected and using bound wq may end up creating large number
              of mostly unused workers across different CPUs as the issuer
              hops through different CPUs.

            * Long running CPU intensive workloads which can be better
              managed by the system scheduler.


    WQ_FREEZABLE

            A freezable wq participates in the freeze phase of the system
            suspend operations. Work items on the wq are drained and no
            new work item starts execution until thawed.


    WQ_HIGHPRI

            Work items of a highpri wq are queued to the highpri
            worker-pool of the target cpu. Highpri worker-pools are
            erved by worker threads with elevated nice level.

            Note that normal and highpri worker-pools don't interact with
            each other. Each maintains its separate pool of workers and
            implements concurrency management among its workers.


    WQ_CPU_INTENSIVE

            Work items of a CPU intensive wq do not contribute to the
            concurrency level. In other words, runnable CPU intensive
            work items will not prevent other work items in the same
            worker-pool from starting execution. This is useful for bound
            work items which are expected to hog CPU cycles so that their
            execution is regulated by the system scheduler.

            Although CPU intensive work items don't contribute to the
            concurrency level, start of their executions is still
            regulated by the concurrency management and runnable
            non-CPU-intensive work items can delay execution of CPU
            intensive work items.

            This flag is meaningless for unbound wq.


    WQ_NON_REENTRANT

            no longer exists as all workqueues are now non-reentrant -
            any work item is guaranteed to be executed by at most one
            worker system-wide at any given time.

Example Execution Scenarios

The following example execution scenarios try to illustrate how cmwq behave under different configurations.

Work items w0, w1, w2 are queued to a bound wq q0 on the same CPU. w0 burns CPU for 5ms then sleeps for 10ms then burns CPU for 5ms again before finishing. w1 and w2 burn CPU for 5ms then sleep for 10ms.

Ignoring all other tasks, works and processing overhead, and assuming simple FIFO scheduling, the following is one highly simplified version of possible sequences of events with the original wq ::

    TIME IN MSECS   EVENT
        0           w0 starts and burns CPU
        5           w0 sleeps
        15          w0 wakes up and burns CPU
        20          w0 finishes
        20          w1 starts and burns CPU
        25          w1 sleeps
        35          w1 wakes up and finishes
        35          w2 starts and burns CPU
        40          w2 sleeps
        50          w2 wakes up and finishes

And with cmwq with @max_active >= 3, ::

    TIME IN MSECS   EVENT
        0           w0 starts and burns CPU
        5           w0 sleeps
        5           w1 starts and burns CPU
        10          w1 sleeps
        10          w2 starts and burns CPU
        15          w2 sleeps
        15          w0 wakes up and burns CPU
        20          w0 finishes
        20          w1 wakes up and finishes
        25          w2 wakes up and finishes

If @max_active == 2, ::

    TIME IN MSECS   EVENT
        0           w0 starts and burns CPU
        5           w0 sleeps
        5           w1 starts and burns CPU
        10          w1 sleeps
        15          w0 wakes up and burns CPU
        20          w0 finishes
        20          w1 wakes up and finishes
        20          w2 starts and burns CPU
        25          w2 sleeps
        35          w2 wakes up and finishes

Now, let's assume w1 and w2 are queued to a different wq q1 which has WQ_CPU_INTENSIVE set, ::

    TIME IN MSECS   EVENT
        0           w0 starts and burns CPU
        5           w0 sleeps
        5           w1 and w2 start and burn CPU
        10          w1 sleeps
        15          w2 sleeps
        15          w0 wakes up and burns CPU
        20          w0 finishes
        20          w1 wakes up and finishes
        25          w2 wakes up and finishes

Design

In order to ease the asynchronous execution of functions a new abstraction, the work item, is introduced. A work item is a simple struct that holds a pointer to the function that is to be executed asynchronously

Special purpose threads, called worker threads, execute the functions off of the queue, one after the other. If no work is queued, the worker threads become idle. These worker threads are managed in so called worker-pools.

While there are work items on the workqueue the worker executes the functions associated with the work items one after the other. When there is no work item left on the workqueue the worker becomes idle. When a new work item gets queued, the worker begins executing again. 有活干活,没活发呆

In the original wq implementation, 古时候 a multi threaded (MT) wq had one worker thread per CPU and a single threaded (ST) wq had one worker thread system-wide. A single MT wq needed to keep around the same number of workers as the number of CPUs. The kernel grew a lot of MT wq users over the years and with the number of CPU cores continuously rising, some systems saturated the default 32k PID space just booting up.

Although MT wq wasted a lot of resource, the level of concurrency provided was unsatisfactory. The limitation was common to both ST and MT wq albeit less severe on MT. Each wq maintained its own separate worker pool. An MT wq could provide only one execution context per CPU while an ST wq one for the whole system. Work items had to compete for those very limited execution contexts leading to various problems including proneness to deadlocks around the single execution context.

The tension between the provided level of concurrency and resource usage also forced its users to make unnecessary tradeoffs like libata choosing to use ST wq for polling PIOs and accepting an unnecessary limitation that no two polling PIOs can progress at the same time. As MT wq don't provide much better concurrency, users which require higher level of concurrency, like async or fscache, had to implement their own thread pool.

cmwq

Concurrency Managed Workqueue (cmwq) is a reimplementation of wq with focus on the following goals.

  • Maintain compatibility with the original workqueue API.

  • Use per-CPU unified worker pools shared by all wq to provide flexible level of concurrency on demand without wasting a lot of resource.

  • Automatically regulate worker pool and level of concurrency so that the API users don't need to worry about such details.

The cmwq design differentiates between the user-facing workqueues that subsystems and drivers queue work items on and the backend mechanism which manages worker-pools and processes the queued work items.

There are two worker-pools, one for normal work items and the other for high priority ones, for each possible CPU and some extra worker-pools to serve work items queued on unbound workqueues - the number of these backing pools is dynamic.

Subsystems and drivers can create and queue work items through special workqueue API functions as they see fit. They can influence some aspects of the way the work items are executed by setting flags on the workqueue they are putting the work item on. These flags include things like CPU locality, concurrency limits, priority and more. To get a detailed overview refer to the API description of alloc_workqueue().

When a work item is queued to a workqueue, the target worker-pool is determined according to the queue parameters and workqueue attributes and appended on the shared worklist of the worker-pool. For example, unless specifically overridden, a work item of a bound workqueue will be queued on the worklist of either normal or highpri worker-pool that is associated to the CPU the issuer is running on.

For any worker pool implementation, managing the concurrency level (how many execution contexts are active) is an important issue. cmwq tries to keep the concurrency at a minimal but sufficient level. Minimal to save resources and sufficient in that the system is used at its full capacity.

Each worker-pool bound to an actual CPU implements concurrency management by hooking into the scheduler. The worker-pool is notified whenever an active worker wakes up or sleeps and keeps track of the number of the currently runnable workers. Generally, work items are not expected to hog a CPU and consume many cycles. That means maintaining just enough concurrency to prevent work processing from stalling should be optimal. As long as there are one or more runnable workers on the CPU, the worker-pool doesn't start execution of a new work, but, when the last running worker goes to sleep, it immediately schedules a new worker so that the CPU doesn't sit idle while there are pending work items. This allows using a minimal number of workers without losing execution bandwidth.

Keeping idle workers around doesn't cost other than the memory space for kthreads, so cmwq holds onto idle ones for a while before killing them.

For unbound workqueues, the number of backing pools is dynamic. Unbound workqueue can be assigned custom attributes using apply_workqueue_attrs() and workqueue will automatically create backing worker pools matching the attributes. The responsibility of regulating concurrency level is on the users. There is also a flag to mark a bound wq to ignore the concurrency management. Please refer to the API section for details.

Forward progress guarantee relies on that workers can be created when more execution contexts are necessary, which in turn is guaranteed through the use of rescue workers. All work items which might be used on code paths that handle memory reclaim are required to be queued on wq's that have a rescue-worker reserved for execution under memory pressure. Else it is possible that the worker-pool deadlocks waiting for execution contexts to free up.